
Joxic Card Pack
Obtain 1 Joxic Card.
Requires
74 recipes.
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Showing 74 of 74 recipes

Obtain 1 Joxic Card.
Requires

The Joxic base set case that contains monetary rewards and card packs.
Requires

A case that contains background skins and card skins.

Restores 60 HP. Cannot be sold.
Requires

Restores 60 HP. Cannot be sold.
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+15% Electric damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
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+15% Explosive damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
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+15% Fighting damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
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+15% Fire damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
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Restores 50 HP.
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Three sardines, cooked simply. Restores 30 HP.
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Seared yellowtail with a crisp edge. Restores 45 HP.
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+15% Ice damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
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+15% Light damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
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+15% Metal damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
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+15% Nature damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
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+15% Normal damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
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+15% Piercing damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
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+15% Shadow damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
Requires

A rough shoreline balm. Restores 10 HP. Good for patching up after scavenging.

Slow-cooked banded snails. Restores 25 HP.
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A whole lobster, steamed simply. Restores 50 HP.
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Restores 150 HP.
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A careful seafood bowl. Restores 35 HP.
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+15% Water damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
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+15% Wind damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.
Requires

A multiple-choice exam on recognizing and responding to racism. Pass with 70%+ for Anti-Racism Certification — /use it for the Anti-Racism Certified badge and set your racism to 0%. Retake anytime to improve your leaderboard score; the certification reward is only granted once.

20 digs. Made from a Pickaxe and a Bronze Ingot. Selling that ingot and buying shop pickaxes instead covers 10 digs.

A magical campfire that grants your daily JoxCoin reward when consumed.
Requires

A multiple-choice exam on Counter-Strike teamwork. Pass with 70%+ for CS2 Teamplay Certification — /use it for the CS2 Teamplay Certified badge and +1 progress on each Counter-Strike badge you own. Retake anytime to improve your leaderboard score; the certification reward is only granted once.

50 digs. Made from a Pickaxe and a Gold Ingot. Selling that ingot and buying shop pickaxes instead covers 25 digs.

A multiple-choice exam on Joxic Bot features and commands. Pass with 70%+ for Joxic Certification — /use it for the Joxic Certified badge and 3 Joxic Cases. Retake anytime to improve your leaderboard score; the certification reward is only granted once.

5 digs. Combine with a Bronze, Silver, or Gold Ingot for a pickaxe that outlasts buying more of these.
Requires

Increases relationship ratings for all AI companions by 0.25%.
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30 digs. Made from a Pickaxe and a Silver Ingot. Selling that ingot and buying shop pickaxes instead covers 15 digs.

Instantly grants 100 XP per shard when consumed.
Requires

A basic wooden baseball bat for close combat.
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A small explosive with modest blast power.
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A refined bronze ingot crafted from bronze ore.
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+4 defense. Counts as light armor against piercing and explosive. Craft the first copy from a Bronze Ingot, then upgrade with 5 copies.

A concentrated electric essence, refined from a Electric Crab. Used for crafting.
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Basic fire attack that burns enemies.
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A concentrated explosive essence, refined from a Explosive Crab. Used for crafting.
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A concentrated fighting essence, refined from a Fighting Crab. Used for crafting.
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A concentrated fire essence, refined from a Fire Crab. Used for crafting.
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A refined gold ingot crafted from gold ore.
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+12 defense. Counts as heavy armor against piercing and explosive. Craft the first copy from a Gold Ingot, then upgrade with 5 copies.

A swift wind attack that cuts through the air.
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A concentrated ice essence, refined from a Ice Crab. Used for crafting.
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A sharp shard of ice that pierces through enemies.
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A sharp blade that deals metal damage.
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A pure beam of divine light that purifies darkness.
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A concentrated light essence, refined from a Light Crab. Used for crafting.
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Crackling ball of electrical energy.
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A concentrated metal essence, refined from a Metal Crab. Used for crafting.
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A concentrated nature essence, refined from a Nature Crab. Used for crafting.
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A concentrated normal essence, refined from a Normal Crab. Used for crafting.
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Crafted material used for creating contracts and cases.
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A concentrated piercing essence, refined from a Piercing Crab. Used for crafting.
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Throws sand in the enemy's eyes for light damage and reduces their accuracy for several turns.
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A concentrated shadow essence, refined from a Shadow Crab. Used for crafting.
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A basic shadow attack that strikes from darkness.
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A refined silver ingot crafted from silver ore.
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+8 defense. Counts as light armor against piercing and explosive. Craft the first copy from a Silver Ingot, then upgrade with 5 copies.

A high-performance firearm that deals piercing damage.
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Basic nature attack using growing vines.
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A concentrated water essence, refined from a Water Crab. Used for crafting.
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Basic water attack with bait and balanced accuracy.
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A concentrated wind essence, refined from a Wind Crab. Used for crafting.
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A mysterious crystal that contains random JoxCoins 20-100.
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A single, lonely JoxCoin.
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Required to transfer an item to another player. Consumed when used to transfer an item.
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Adds +1 Rivals currency to your current Rivals team when used. Remember to use this to help your team.
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Craft from Rivals Shards. Use to gain 1-20 JoxCoins.
Requires