Crafting

74 recipes.

Craft on this page. Your inventory is on your profile.Sign in

Showing 74 of 74 recipes

Cases & Packs (3)

Joxic Case

Joxic Case

Rare

The Joxic base set case that contains monetary rewards and card packs.

Requires

Skin Case

Skin Case

Rare

A case that contains background skins and card skins.

Requires

Potions & Healing (23)

Bandage

Bandage

Uncommon

Restores 60 HP. Cannot be sold.

Requires

Bandage

Bandage

Uncommon

Restores 60 HP. Cannot be sold.

Requires

Electric Tonic

Electric Tonic

Uncommon

+15% Electric damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Explosive Tonic

Explosive Tonic

Uncommon

+15% Explosive damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Fighting Tonic

Fighting Tonic

Uncommon

+15% Fighting damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Fire Tonic

Fire Tonic

Uncommon

+15% Fire damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Ice Tonic

Ice Tonic

Uncommon

+15% Ice damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Light Tonic

Light Tonic

Uncommon

+15% Light damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Metal Tonic

Metal Tonic

Uncommon

+15% Metal damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Nature Tonic

Nature Tonic

Uncommon

+15% Nature damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Normal Tonic

Normal Tonic

Uncommon

+15% Normal damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Piercing Tonic

Piercing Tonic

Uncommon

+15% Piercing damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Shadow Tonic

Shadow Tonic

Uncommon

+15% Shadow damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Shell Potion

Shell Potion

Common

A rough shoreline balm. Restores 10 HP. Good for patching up after scavenging.

Requires

Snail Stew

Snail Stew

Uncommon

Slow-cooked banded snails. Restores 25 HP.

Requires

Water Tonic

Water Tonic

Uncommon

+15% Water damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Wind Tonic

Wind Tonic

Uncommon

+15% Wind damage for this story-dungeon floor until you die or advance, or for the rest of a Daily Dungeon run. One of each type.

Requires

Tools (10)

Anti-Racism Exam

Anti-Racism Exam

Rare

A multiple-choice exam on recognizing and responding to racism. Pass with 70%+ for Anti-Racism Certification — /use it for the Anti-Racism Certified badge and set your racism to 0%. Retake anytime to improve your leaderboard score; the certification reward is only granted once.

Requires

Bronze Pickaxe

Bronze Pickaxe

Uncommon

20 digs. Made from a Pickaxe and a Bronze Ingot. Selling that ingot and buying shop pickaxes instead covers 10 digs.

Requires

Campfire

Campfire

Rare

A magical campfire that grants your daily JoxCoin reward when consumed.

Requires

CS2 Teamplay Exam

CS2 Teamplay Exam

Rare

A multiple-choice exam on Counter-Strike teamwork. Pass with 70%+ for CS2 Teamplay Certification — /use it for the CS2 Teamplay Certified badge and +1 progress on each Counter-Strike badge you own. Retake anytime to improve your leaderboard score; the certification reward is only granted once.

Requires

Gold Pickaxe

Gold Pickaxe

Epic

50 digs. Made from a Pickaxe and a Gold Ingot. Selling that ingot and buying shop pickaxes instead covers 25 digs.

Requires

Joxic Exam

Joxic Exam

Rare

A multiple-choice exam on Joxic Bot features and commands. Pass with 70%+ for Joxic Certification — /use it for the Joxic Certified badge and 3 Joxic Cases. Retake anytime to improve your leaderboard score; the certification reward is only granted once.

Requires

Pickaxe

Pickaxe

Rare

5 digs. Combine with a Bronze, Silver, or Gold Ingot for a pickaxe that outlasts buying more of these.

Requires

Pregnancy Test

Pregnancy Test

Rare

Increases relationship ratings for all AI companions by 0.25%.

Requires

Silver Pickaxe

Silver Pickaxe

Rare

30 digs. Made from a Pickaxe and a Silver Ingot. Selling that ingot and buying shop pickaxes instead covers 15 digs.

Requires

XP Shard

XP Shard

Rare

Instantly grants 100 XP per shard when consumed.

Requires

Materials (33)

Bomb I

Bomb I

Common

A small explosive with modest blast power.

Requires

Bronze Ingot

Bronze Ingot

Uncommon

A refined bronze ingot crafted from bronze ore.

Requires

Bronze Plate I

Bronze Plate I

Common

+4 defense. Counts as light armor against piercing and explosive. Craft the first copy from a Bronze Ingot, then upgrade with 5 copies.

Requires

Electric Essence

Electric Essence

Uncommon

A concentrated electric essence, refined from a Electric Crab. Used for crafting.

Requires

Ember I

Ember I

Common

Basic fire attack that burns enemies.

Requires

Explosive Essence

Explosive Essence

Uncommon

A concentrated explosive essence, refined from a Explosive Crab. Used for crafting.

Requires

Fighting Essence

Fighting Essence

Uncommon

A concentrated fighting essence, refined from a Fighting Crab. Used for crafting.

Requires

Fire Essence

Fire Essence

Uncommon

A concentrated fire essence, refined from a Fire Crab. Used for crafting.

Requires

Gold Ingot

Gold Ingot

Epic

A refined gold ingot crafted from gold ore.

Requires

Gold Plate I

Gold Plate I

Common

+12 defense. Counts as heavy armor against piercing and explosive. Craft the first copy from a Gold Ingot, then upgrade with 5 copies.

Requires

Ice Essence

Ice Essence

Uncommon

A concentrated ice essence, refined from a Ice Crab. Used for crafting.

Requires

Ice Shard I

Ice Shard I

Common

A sharp shard of ice that pierces through enemies.

Requires

Knife I

Knife I

Common

A sharp blade that deals metal damage.

Requires

Light Beam I

Light Beam I

Common

A pure beam of divine light that purifies darkness.

Requires

Light Essence

Light Essence

Uncommon

A concentrated light essence, refined from a Light Crab. Used for crafting.

Requires

Metal Essence

Metal Essence

Uncommon

A concentrated metal essence, refined from a Metal Crab. Used for crafting.

Requires

Nature Essence

Nature Essence

Uncommon

A concentrated nature essence, refined from a Nature Crab. Used for crafting.

Requires

Normal Essence

Normal Essence

Uncommon

A concentrated normal essence, refined from a Normal Crab. Used for crafting.

Requires

Paper

Paper

Uncommon

Crafted material used for creating contracts and cases.

Requires

Piercing Essence

Piercing Essence

Uncommon

A concentrated piercing essence, refined from a Piercing Crab. Used for crafting.

Requires

Pocket Sand I

Pocket Sand I

Common

Throws sand in the enemy's eyes for light damage and reduces their accuracy for several turns.

Requires

Shadow Essence

Shadow Essence

Uncommon

A concentrated shadow essence, refined from a Shadow Crab. Used for crafting.

Requires

Silver Plate I

Silver Plate I

Common

+8 defense. Counts as light armor against piercing and explosive. Craft the first copy from a Silver Ingot, then upgrade with 5 copies.

Requires

SSG 08 I

SSG 08 I

Common

A high-performance firearm that deals piercing damage.

Requires

Water Essence

Water Essence

Uncommon

A concentrated water essence, refined from a Water Crab. Used for crafting.

Requires

Wind Essence

Wind Essence

Uncommon

A concentrated wind essence, refined from a Wind Crab. Used for crafting.

Requires

Economy & Trading (3)

Geode

Geode

Rare

A mysterious crystal that contains random JoxCoins 20-100.

Requires

Trading Contract

Trading Contract

Rare

Required to transfer an item to another player. Consumed when used to transfer an item.

Requires

Rivals (2)

Rivals Coin

Rivals Coin

Uncommon

Adds +1 Rivals currency to your current Rivals team when used. Remember to use this to help your team.

Requires

Rivals Star

Rivals Star

Uncommon

Craft from Rivals Shards. Use to gain 1-20 JoxCoins.

Requires