Dungeon
Turn-based card combat. This chart is the same matchup table the fights use.
Virtual currency only. No real-money play on this site.
How to read it
- ×1.5 is strong. ×0.75 is weak. A dot is ×1.
- Two types multiply. A Fire move against Nature / Fire is 1.5 × 0.75 = ×1.125.
- Same-type attacks add ×1.5 once when the move matches your character. That bonus sits on top of the chart.
- Play from Discord with
/dungeon.
Strength and weakness
| Attack | Normal | Fire | Water | Electric | Nature | Ice | Wind | Fighting | Metal | Shadow | Light |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | |||||||||||
| Fire | |||||||||||
| Water | |||||||||||
| Electric | |||||||||||
| Nature | |||||||||||
| Ice | |||||||||||
| Wind | |||||||||||
| Fighting | |||||||||||
| Metal | |||||||||||
| Shadow | |||||||||||
| Light |
Hover or focus a cell. Rows attack, columns defend.
Each element
Normal
Strong against nothing
Weak against Metal
Fire
Strong against Nature, Ice, Metal
Weak against Fire, Water
Water
Strong against Fire
Weak against Water, Nature
Electric
Strong against Water, Wind
Weak against Electric, Nature
Nature
Strong against Water
Weak against Fire, Nature, Wind, Metal
Ice
Strong against Nature, Wind
Weak against Fire, Water, Ice, Metal
Wind
Strong against Nature, Fighting
Weak against Electric, Metal
Fighting
Strong against Normal, Ice, Metal, Shadow
Weak against Wind, Light
Metal
Strong against Ice, Light
Weak against Fire, Water, Electric, Metal
Shadow
Strong against Normal
Weak against Fighting, Shadow, Light
Light
Strong against Fighting, Shadow
Weak against Fire, Metal
Weapons and armor
Piercing and Explosive stay ×1 against every element. Elements stay ×1 against armor.
| Attack | Unarmored | Light Armor | Heavy Armor |
|---|---|---|---|
| Piercing | |||
| Explosive |
Piercing
Strong against Unarmored
Weak against Light Armor, Heavy Armor
Explosive
Strong against Light Armor, Heavy Armor
Weak against nothing